CollectionPrinter

Namespace: NHibernate
We found 10 examples in language CSharp for this search. You will see 58 fragments of code.

        [NotNull]
        public static CollectionPrinter Builder([NotNull] IEnumerable enumerable)
        {
            return new CollectionPrinter(enumerable);
        }

        [NotNull]
        public CollectionPrinter AddPrintFormat([NotNull] EnumerablePrintFormat printFormat)
        {
            _nestedEnumerablePrintFormatsQueue.Enqueue(printFormat);
            return this;
        }

        [NotNull]
        public CollectionPrinter AddStandardPrintFormat()
        {
            _nestedEnumerablePrintFormatsQueue.Enqueue(new EnumerablePrintFormat());
            return this;
        }

        [NotNull]
        public CollectionPrinter AddMultiLinePrintFormat()
        {
            _nestedEnumerablePrintFormatsQueue.Enqueue(new EnumerablePrintFormat(newLinesEachElement: true));
            return this;
        }


        /**
         * Returns the initial scene identifier.
         * 
         * @return Initial scene identifier
         */

        public string getTargetId()
        {
            return initialScene;
        }

        /**
         * Returns the initial scene
         * 
         * @return the initial scene
         */

        private GeneralScene getInitialGeneralScene()
        {

            GeneralScene initialGeneralScene = null;
            if (initialScene != null)
            {
                initialGeneralScene = getGeneralScene(initialScene);
            }
            if (initialGeneralScene == null)
            {
                // Return the FIRST initial scene stored
                for (int i = 0; i < getGeneralScenes().Count && initialGeneralScene == null; i++)
                    if (getGeneralScenes()[i].isInitialScene())
                        initialGeneralScene = getGeneralScenes()[i];

                // If there is no initial scene, return the first scene
                if (initialGeneralScene == null)
                    initialGeneralScene = getGeneralScenes()[0];
            }

            return initialGeneralScene;
        }

        public IChapterTarget getInitialChapterTarget()
        {
            if(initialScene != null && initialScene != "")
            {
                // return the initial scene
                return (IChapterTarget) getObjects().Find(o => o is IChapterTarget && (o as IChapterTarget).getId() == initialScene);
            }
            else
            {
                // return the first scene possible
                return (IChapterTarget) getObjects().Find(o => o is IChapterTarget);
            }
        }

        /**
         * Returns the list of playable scenes in the game.
         * 
         * @return List of playable scenes
         */

        public List<Scene> getScenes()
        {

			return getObjects<Scene> ();
        }

        /**
         * Returns the list of cutscenes in the game.
         * 
         * @return List of cutscenes
         */

        public List<Cutscene> getCutscenes()
        {
			return getObjects<Cutscene> ();
        }

        /**
         * Returns the list of books in the game
         * 
         * @return the list of books in the game
         */

        public List<Book> getBooks()
		{
			return getObjects<Book> ();
        }


        /**
         * Returns the initial scene identifier.
         * 
         * @return Initial scene identifier
         */

        public string getTargetId()
        {
            return initialScene;
        }

        /**
         * Returns the initial scene
         * 
         * @return the initial scene
         */

        private GeneralScene getInitialGeneralScene()
        {

            GeneralScene initialGeneralScene = null;
            if (initialScene != null)
            {
                initialGeneralScene = getGeneralScene(initialScene);
            }
            if (initialGeneralScene == null)
            {
                // Return the FIRST initial scene stored
                for (int i = 0; i < getGeneralScenes().Count && initialGeneralScene == null; i++)
                    if (getGeneralScenes()[i].isInitialScene())
                        initialGeneralScene = getGeneralScenes()[i];

                // If there is no initial scene, return the first scene
                if (initialGeneralScene == null)
                    initialGeneralScene = getGeneralScenes()[0];
            }

            return initialGeneralScene;
        }

        public IChapterTarget getInitialChapterTarget()
        {
            if(initialScene != null && initialScene != "")
            {
                // return the initial scene
                return (IChapterTarget) getObjects().Find(o => o is IChapterTarget && (o as IChapterTarget).getId() == initialScene);
            }
            else
            {
                // return the first scene possible
                return (IChapterTarget) getObjects().Find(o => o is IChapterTarget);
            }
        }

        /**
         * Returns the list of playable scenes in the game.
         * 
         * @return List of playable scenes
         */

        public List<Scene> getScenes()
        {

			return getObjects<Scene> ();
        }

        /**
         * Returns the list of cutscenes in the game.
         * 
         * @return List of cutscenes
         */

        public List<Cutscene> getCutscenes()
        {
			return getObjects<Cutscene> ();
        }

        /**
         * Returns the list of books in the game
         * 
         * @return the list of books in the game
         */

        public List<Book> getBooks()
		{
			return getObjects<Book> ();
        }


        /**
         * Returns the initial scene identifier.
         * 
         * @return Initial scene identifier
         */

        public string getTargetId()
        {
            return initialScene;
        }

        /**
         * Returns the initial scene
         * 
         * @return the initial scene
         */

        private GeneralScene getInitialGeneralScene()
        {

            GeneralScene initialGeneralScene = null;
            if (initialScene != null)
            {
                initialGeneralScene = getGeneralScene(initialScene);
            }
            if (initialGeneralScene == null)
            {
                // Return the FIRST initial scene stored
                for (int i = 0; i < getGeneralScenes().Count && initialGeneralScene == null; i++)
                    if (getGeneralScenes()[i].isInitialScene())
                        initialGeneralScene = getGeneralScenes()[i];

                // If there is no initial scene, return the first scene
                if (initialGeneralScene == null)
                    initialGeneralScene = getGeneralScenes()[0];
            }

            return initialGeneralScene;
        }

        public IChapterTarget getInitialChapterTarget()
        {
            if(initialScene != null && initialScene != "")
            {
                // return the initial scene
                return (IChapterTarget) getObjects().Find(o => o is IChapterTarget && (o as IChapterTarget).getId() == initialScene);
            }
            else
            {
                // return the first scene possible
                return (IChapterTarget) getObjects().Find(o => o is IChapterTarget);
            }
        }

        /**
         * Returns the list of playable scenes in the game.
         * 
         * @return List of playable scenes
         */

        public List<Scene> getScenes()
        {

			return getObjects<Scene> ();
        }

        /**
         * Returns the list of cutscenes in the game.
         * 
         * @return List of cutscenes
         */

        public List<Cutscene> getCutscenes()
        {
			return getObjects<Cutscene> ();
        }

        /**
         * Returns the list of books in the game
         * 
         * @return the list of books in the game
         */

        public List<Book> getBooks()
		{
			return getObjects<Book> ();
        }


        /**
         * Returns the initial scene identifier.
         * 
         * @return Initial scene identifier
         */

        public string getTargetId()
        {
            return initialScene;
        }

        /**
         * Returns the initial scene
         * 
         * @return the initial scene
         */

        private GeneralScene getInitialGeneralScene()
        {

            GeneralScene initialGeneralScene = null;
            if (initialScene != null)
            {
                initialGeneralScene = getGeneralScene(initialScene);
            }
            if (initialGeneralScene == null)
            {
                // Return the FIRST initial scene stored
                for (int i = 0; i < getGeneralScenes().Count && initialGeneralScene == null; i++)
                    if (getGeneralScenes()[i].isInitialScene())
                        initialGeneralScene = getGeneralScenes()[i];

                // If there is no initial scene, return the first scene
                if (initialGeneralScene == null)
                    initialGeneralScene = getGeneralScenes()[0];
            }

            return initialGeneralScene;
        }

        public IChapterTarget getInitialChapterTarget()
        {
            if(initialScene != null && initialScene != "")
            {
                // return the initial scene
                return (IChapterTarget) getObjects().Find(o => o is IChapterTarget && (o as IChapterTarget).getId() == initialScene);
            }
            else
            {
                // return the first scene possible
                return (IChapterTarget) getObjects().Find(o => o is IChapterTarget);
            }
        }

        /**
         * Returns the list of playable scenes in the game.
         * 
         * @return List of playable scenes
         */

        public List<Scene> getScenes()
        {

			return getObjects<Scene> ();
        }

        /**
         * Returns the list of cutscenes in the game.
         * 
         * @return List of cutscenes
         */

        public List<Cutscene> getCutscenes()
        {
			return getObjects<Cutscene> ();
        }

        /**
         * Returns the list of books in the game
         * 
         * @return the list of books in the game
         */

        public List<Book> getBooks()
		{
			return getObjects<Book> ();
        }


        /**
         * Returns the initial scene identifier.
         * 
         * @return Initial scene identifier
         */

        public string getTargetId()
        {
            return initialScene;
        }

        /**
         * Returns the initial scene
         * 
         * @return the initial scene
         */

        private GeneralScene getInitialGeneralScene()
        {

            GeneralScene initialGeneralScene = null;
            if (initialScene != null)
            {
                initialGeneralScene = getGeneralScene(initialScene);
            }
            if (initialGeneralScene == null)
            {
                // Return the FIRST initial scene stored
                for (int i = 0; i < getGeneralScenes().Count && initialGeneralScene == null; i++)
                    if (getGeneralScenes()[i].isInitialScene())
                        initialGeneralScene = getGeneralScenes()[i];

                // If there is no initial scene, return the first scene
                if (initialGeneralScene == null)
                    initialGeneralScene = getGeneralScenes()[0];
            }

            return initialGeneralScene;
        }

        public IChapterTarget getInitialChapterTarget()
        {
            if(initialScene != null && initialScene != "")
            {
                // return the initial scene
                return (IChapterTarget) getObjects().Find(o => o is IChapterTarget && (o as IChapterTarget).getId() == initialScene);
            }
            else
            {
                // return the first scene possible
                return (IChapterTarget) getObjects().Find(o => o is IChapterTarget);
            }
        }

        /**
         * Returns the list of playable scenes in the game.
         * 
         * @return List of playable scenes
         */

        public List<Scene> getScenes()
        {

			return getObjects<Scene> ();
        }

        /**
         * Returns the list of cutscenes in the game.
         * 
         * @return List of cutscenes
         */

        public List<Cutscene> getCutscenes()
        {
			return getObjects<Cutscene> ();
        }

        /**
         * Returns the list of books in the game
         * 
         * @return the list of books in the game
         */

        public List<Book> getBooks()
		{
			return getObjects<Book> ();
        }


        /**
         * Returns the initial scene identifier.
         * 
         * @return Initial scene identifier
         */

        public string getTargetId()
        {
            return initialScene;
        }

        /**
         * Returns the initial scene
         * 
         * @return the initial scene
         */

        private GeneralScene getInitialGeneralScene()
        {

            GeneralScene initialGeneralScene = null;
            if (initialScene != null)
            {
                initialGeneralScene = getGeneralScene(initialScene);
            }
            if (initialGeneralScene == null)
            {
                // Return the FIRST initial scene stored
                for (int i = 0; i < getGeneralScenes().Count && initialGeneralScene == null; i++)
                    if (getGeneralScenes()[i].isInitialScene())
                        initialGeneralScene = getGeneralScenes()[i];

                // If there is no initial scene, return the first scene
                if (initialGeneralScene == null)
                    initialGeneralScene = getGeneralScenes()[0];
            }

            return initialGeneralScene;
        }

        public IChapterTarget getInitialChapterTarget()
        {
            if(initialScene != null && initialScene != "")
            {
                // return the initial scene
                return (IChapterTarget) getObjects().Find(o => o is IChapterTarget && (o as IChapterTarget).getId() == initialScene);
            }
            else
            {
                // return the first scene possible
                return (IChapterTarget) getObjects().Find(o => o is IChapterTarget);
            }
        }

        /**
         * Returns the list of playable scenes in the game.
         * 
         * @return List of playable scenes
         */

        public List<Scene> getScenes()
        {

			return getObjects<Scene> ();
        }

        /**
         * Returns the list of cutscenes in the game.
         * 
         * @return List of cutscenes
         */

        public List<Cutscene> getCutscenes()
        {
			return getObjects<Cutscene> ();
        }

        /**
         * Returns the list of books in the game
         * 
         * @return the list of books in the game
         */

        public List<Book> getBooks()
		{
			return getObjects<Book> ();
        }


        /**
         * Returns the initial scene identifier.
         * 
         * @return Initial scene identifier
         */

        public string getTargetId()
        {
            return initialScene;
        }

        /**
         * Returns the initial scene
         * 
         * @return the initial scene
         */

        private GeneralScene getInitialGeneralScene()
        {

            GeneralScene initialGeneralScene = null;
            if (initialScene != null)
            {
                initialGeneralScene = getGeneralScene(initialScene);
            }
            if (initialGeneralScene == null)
            {
                // Return the FIRST initial scene stored
                for (int i = 0; i < getGeneralScenes().Count && initialGeneralScene == null; i++)
                    if (getGeneralScenes()[i].isInitialScene())
                        initialGeneralScene = getGeneralScenes()[i];

                // If there is no initial scene, return the first scene
                if (initialGeneralScene == null)
                    initialGeneralScene = getGeneralScenes()[0];
            }

            return initialGeneralScene;
        }

        public IChapterTarget getInitialChapterTarget()
        {
            if(initialScene != null && initialScene != "")
            {
                // return the initial scene
                return (IChapterTarget) getObjects().Find(o => o is IChapterTarget && (o as IChapterTarget).getId() == initialScene);
            }
            else
            {
                // return the first scene possible
                return (IChapterTarget) getObjects().Find(o => o is IChapterTarget);
            }
        }

        /**
         * Returns the list of playable scenes in the game.
         * 
         * @return List of playable scenes
         */

        public List<Scene> getScenes()
        {

			return getObjects<Scene> ();
        }

        /**
         * Returns the list of cutscenes in the game.
         * 
         * @return List of cutscenes
         */

        public List<Cutscene> getCutscenes()
        {
			return getObjects<Cutscene> ();
        }

        /**
         * Returns the list of books in the game
         * 
         * @return the list of books in the game
         */

        public List<Book> getBooks()
		{
			return getObjects<Book> ();
        }


        /**
         * Returns the initial scene identifier.
         * 
         * @return Initial scene identifier
         */

        public string getTargetId()
        {
            return initialScene;
        }

        /**
         * Returns the initial scene
         * 
         * @return the initial scene
         */

        private GeneralScene getInitialGeneralScene()
        {

            GeneralScene initialGeneralScene = null;
            if (initialScene != null)
            {
                initialGeneralScene = getGeneralScene(initialScene);
            }
            if (initialGeneralScene == null)
            {
                // Return the FIRST initial scene stored
                for (int i = 0; i < getGeneralScenes().Count && initialGeneralScene == null; i++)
                    if (getGeneralScenes()[i].isInitialScene())
                        initialGeneralScene = getGeneralScenes()[i];

                // If there is no initial scene, return the first scene
                if (initialGeneralScene == null)
                    initialGeneralScene = getGeneralScenes()[0];
            }

            return initialGeneralScene;
        }

        public IChapterTarget getInitialChapterTarget()
        {
            if(initialScene != null && initialScene != "")
            {
                // return the initial scene
                return (IChapterTarget) getObjects().Find(o => o is IChapterTarget && (o as IChapterTarget).getId() == initialScene);
            }
            else
            {
                // return the first scene possible
                return (IChapterTarget) getObjects().Find(o => o is IChapterTarget);
            }
        }

        /**
         * Returns the list of playable scenes in the game.
         * 
         * @return List of playable scenes
         */

        public List<Scene> getScenes()
        {

			return getObjects<Scene> ();
        }

        /**
         * Returns the list of cutscenes in the game.
         * 
         * @return List of cutscenes
         */

        public List<Cutscene> getCutscenes()
        {
			return getObjects<Cutscene> ();
        }

        /**
         * Returns the list of books in the game
         * 
         * @return the list of books in the game
         */

        public List<Book> getBooks()
		{
			return getObjects<Book> ();
        }


        /**
         * Returns the initial scene identifier.
         * 
         * @return Initial scene identifier
         */

        public string getTargetId()
        {
            return initialScene;
        }

        /**
         * Returns the initial scene
         * 
         * @return the initial scene
         */

        private GeneralScene getInitialGeneralScene()
        {

            GeneralScene initialGeneralScene = null;
            if (initialScene != null)
            {
                initialGeneralScene = getGeneralScene(initialScene);
            }
            if (initialGeneralScene == null)
            {
                // Return the FIRST initial scene stored
                for (int i = 0; i < getGeneralScenes().Count && initialGeneralScene == null; i++)
                    if (getGeneralScenes()[i].isInitialScene())
                        initialGeneralScene = getGeneralScenes()[i];

                // If there is no initial scene, return the first scene
                if (initialGeneralScene == null)
                    initialGeneralScene = getGeneralScenes()[0];
            }

            return initialGeneralScene;
        }

        public IChapterTarget getInitialChapterTarget()
        {
            if(initialScene != null && initialScene != "")
            {
                // return the initial scene
                return (IChapterTarget) getObjects().Find(o => o is IChapterTarget && (o as IChapterTarget).getId() == initialScene);
            }
            else
            {
                // return the first scene possible
                return (IChapterTarget) getObjects().Find(o => o is IChapterTarget);
            }
        }

        /**
         * Returns the list of playable scenes in the game.
         * 
         * @return List of playable scenes
         */

        public List<Scene> getScenes()
        {

			return getObjects<Scene> ();
        }

        /**
         * Returns the list of cutscenes in the game.
         * 
         * @return List of cutscenes
         */

        public List<Cutscene> getCutscenes()
        {
			return getObjects<Cutscene> ();
        }

        /**
         * Returns the list of books in the game
         * 
         * @return the list of books in the game
         */

        public List<Book> getBooks()
		{
			return getObjects<Book> ();
        }

NHibernate.Util.CollectionPrinter : Object

Methods :

public static String ToString(IDictionary dictionary = )
public static String ToString(IDictionary<StringString> dictionary = )
public static String ToString(IEnumerable elements = )
public Type GetType()
public String ToString()
public Boolean Equals(Object obj = )
public Int32 GetHashCode()